| � | � Game Wire By Bruce Mushial
 
 Since the beginning of electronic games there 
                    have been battles between game platform manufacturers. The 
                    electronic games market began with the likes of Pong, and 
                    Pac Man, from companies such as Atari. These infantile games, 
                    compared to the feats of current games, started the battle 
                    between manufacturers. Monochrome games led to color. Single 
                    player configurations advanced to multiple players connected 
                    via the Internet. More colors, more memory, more features, 
                    faster motion, and more games for each platform have been 
                    the wave of the future for two decades now. Now don't just 
                    brush off gaming as just kid's stuff, because the billions 
                    of dollars spent on gaming is no chump change. The game 
                    manufacturers still strive to out do each other, in almost 
                    a conquer and destroy game-like fashion. Some platforms are 
                    handheld, some are on dedicated console stations, and others 
                    are still played on traditional computers. Those computers 
                    need faster processors, more memory, and the fastest video 
                    cards possible, all good for the companies that manufacture 
                    these products. The 3D video cards that gamers like actually 
                    have their own onboard processors similar to the power of 
                    the main computer processor itself. Some high-end video cards 
                    for gamers use more super high-speed video memory than some 
                    current computers and the total memory on the video card exceeds 
                    the total amount of memory computers had just 1-2 years ago. 
                    Where most business computers will run great with a $30 video 
                    card in them, gamers will often spend close to $200 to capture 
                    the best 3D video graphics cards available. Needless to say 
                    these video cards do great things to the bottom line of the 
                    companies such as ATI (ATYT) and Nvidia (NVDA), who produce 
                    some of the hottest video cards available. In handheld units 
                    the Game Boy extended its features to become Game Boy Color 
                    and now Game Boy Advanced has just come on the scene. Super 
                    Nintendo (16 bit) mutated into Nintendo 64 and created such 
                    a competitive market that Sega stopped making the Dreamcast 
                    platform that had a strong following. Sony's PlayStation and 
                    PlayStation 2 have been formidable competitors to Nintendo 
                    but we now have PlayStation 3 lurking in the wings just as 
                    Microsoft gets ready to usher in its Xbox product line. To 
                    highlight the size of the gaming market, Microsoft plans to 
                    spend $500 million to market the Xbox alone. Nintendo's GameCube 
                    is slated to hit shelves at the same time as the Xbox. And 
                    game consoles wouldn't be much fun without games to play on 
                    them. The game manufacturers may end up making even more money 
                    than the makers of the game consoles. Companies such as Activision 
                    (ATVI), THQ (THQI), and Electronic Arts (ERTS), do little 
                    more than focus on making game software that runs on one of 
                    the popular game platforms. Gaming might be fun, but it's 
                    serious business. |